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	<title>Comments on: Reflexive Architecture</title>
	<atom:link href="http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/</link>
	<description>A Full-blooded Woman Dreaming, With the Power Just to Be</description>
	<lastBuildDate>Tue, 10 Nov 2009 15:33:01 +0000</lastBuildDate>
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		<title>By: buzzcut &#187; Architecture and Planning: It&#8217;s All Fun and Games</title>
		<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/#comment-168</link>
		<dc:creator>buzzcut &#187; Architecture and Planning: It&#8217;s All Fun and Games</dc:creator>
		<pubDate>Mon, 29 Dec 2008 20:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://michelehyacinth.wordpress.com/?p=1416#comment-168</guid>
		<description>[...] Reflexive Architecture in Second Life&#160; Second Life might be getting a little long in the tooth. Still, productive prototypers continue to find uses for the world. In this case, mocking up smart materials that provide a responsive program give a glimpse into the potential beauty, and visual clutter, of the new modern building of tomorrow. [...]</description>
		<content:encoded><![CDATA[<p>[...] Reflexive Architecture in Second Life&nbsp; Second Life might be getting a little long in the tooth. Still, productive prototypers continue to find uses for the world. In this case, mocking up smart materials that provide a responsive program give a glimpse into the potential beauty, and visual clutter, of the new modern building of tomorrow. [...]</p>
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		<title>By: Michele Hyacinth</title>
		<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/#comment-163</link>
		<dc:creator>Michele Hyacinth</dc:creator>
		<pubDate>Tue, 09 Dec 2008 18:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://michelehyacinth.wordpress.com/?p=1416#comment-163</guid>
		<description>You are welcome (and thanks for catching this blog about it).  D and I had a very fun time exploring your build.  And that&#039;s wonderful that you&#039;ll display interactive pieces made by others, with full credit!  Awesome!</description>
		<content:encoded><![CDATA[<p>You are welcome (and thanks for catching this blog about it).  D and I had a very fun time exploring your build.  And that&#8217;s wonderful that you&#8217;ll display interactive pieces made by others, with full credit!  Awesome!</p>
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		<title>By: keystonesl</title>
		<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/#comment-162</link>
		<dc:creator>keystonesl</dc:creator>
		<pubDate>Tue, 09 Dec 2008 16:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://michelehyacinth.wordpress.com/?p=1416#comment-162</guid>
		<description>Thanks for the awesome post Michele!  

fwiw, you can find most of the open sourced scripts used in the build here: http://docs.google.com/Doc?id=ddqzdng9_32dwrgxj

If anyone has any interactive pieces they&#039;d like to display in the gallery (with full credit posted!) in keeping with the spirit of the gallery, please let me know - either Keystone Bouchard in SL, or jbrouchoud@gmail.com via email.  

Thanks again!
KB</description>
		<content:encoded><![CDATA[<p>Thanks for the awesome post Michele!  </p>
<p>fwiw, you can find most of the open sourced scripts used in the build here: <a href="http://docs.google.com/Doc?id=ddqzdng9_32dwrgxj" rel="nofollow">http://docs.google.com/Doc?id=ddqzdng9_32dwrgxj</a></p>
<p>If anyone has any interactive pieces they&#8217;d like to display in the gallery (with full credit posted!) in keeping with the spirit of the gallery, please let me know &#8211; either Keystone Bouchard in SL, or <a href="mailto:jbrouchoud@gmail.com">jbrouchoud@gmail.com</a> via email.  </p>
<p>Thanks again!<br />
KB</p>
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		<title>By: Michele Hyacinth</title>
		<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/#comment-160</link>
		<dc:creator>Michele Hyacinth</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://michelehyacinth.wordpress.com/?p=1416#comment-160</guid>
		<description>Thank you :) (and I fully admit I was helped by *several* minutes of my trying to find a decent composition).  Was great fun, wasn&#039;t it, smiles :)  I can so **totally** see you envisioning and creating interplay like this, from scratch or not whichever way you prefer, but in terms of uber talent to do so?  yeah, there&#039;s no question you are uber talented to the extreme...nudge nudge :) :)  (I am more than happy to help as the cheerleader!)</description>
		<content:encoded><![CDATA[<p>Thank you <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (and I fully admit I was helped by *several* minutes of my trying to find a decent composition).  Was great fun, wasn&#8217;t it, smiles <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I can so **totally** see you envisioning and creating interplay like this, from scratch or not whichever way you prefer, but in terms of uber talent to do so?  yeah, there&#8217;s no question you are uber talented to the extreme&#8230;nudge nudge <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   (I am more than happy to help as the cheerleader!)</p>
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		<title>By: Dale Innis</title>
		<link>http://michelehyacinth.wordpress.com/2008/12/08/reflexive-architecture/#comment-159</link>
		<dc:creator>Dale Innis</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://michelehyacinth.wordpress.com/?p=1416#comment-159</guid>
		<description>Nice pictures!  That place definitely is hard to capture in still photos.

Another nice thing about it is that the scripts (some, or all, I&#039;m not sure) that drive the build are available, as readable examples that can be modified and built on, from an object somewhere on premises.  Rezago Kokorin used some of them for a great series of scripting workshops for artists / builders the other month (and that might be still ongoing for all I know, I&#039;m so disorganized).  People interested in looking at some well-commented scripts for making things that interact with AVs should take a look.</description>
		<content:encoded><![CDATA[<p>Nice pictures!  That place definitely is hard to capture in still photos.</p>
<p>Another nice thing about it is that the scripts (some, or all, I&#8217;m not sure) that drive the build are available, as readable examples that can be modified and built on, from an object somewhere on premises.  Rezago Kokorin used some of them for a great series of scripting workshops for artists / builders the other month (and that might be still ongoing for all I know, I&#8217;m so disorganized).  People interested in looking at some well-commented scripts for making things that interact with AVs should take a look.</p>
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